/*
 * This file is part of LangMan.
 *
 * LangMan is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * LangMan is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LangMan.  If not, see <http://www.gnu.org/licenses/>.
 */

package langman.gui;

import javafx.event.EventHandler;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import langman.business.actions.ActionFactory;
import langman.business.actions.common.Action;
import langman.business.actions.common.ActionTypes;
import langman.util.doping.Inject;
import langman.util.doping.SingletonBean;

@SingletonBean
public class ActionKeyEventHandler implements EventHandler<KeyEvent> {

    private final ActionFactory actionFactory;

    @Inject
    public ActionKeyEventHandler(ActionFactory actionFactory) {
        this.actionFactory = actionFactory;
    }

    @Override
    public void handle(KeyEvent keyEvent) {
        KeyCode code = keyEvent.getCode();
        if (code == KeyCode.N && keyEvent.isControlDown()) {
            Action action = actionFactory.getAction(ActionTypes.DefaultAdd);
            action.perform();
        }
        if (code == KeyCode.E && keyEvent.isControlDown()) {
            Action action = actionFactory.getAction(ActionTypes.DefaultEdit);
            action.perform();
        }
        if (code == KeyCode.D && keyEvent.isControlDown()) {
            Action action = actionFactory.getAction(ActionTypes.DefaultRemove);
            action.perform();
        }
        if (code == KeyCode.S && keyEvent.isControlDown()) {
            Action action = actionFactory.getAction(ActionTypes.Save);
            action.perform();
        }
    }
}
